Hyperhook beta — house rules (experimental game)

Last updated: 2026-06-19. Hyperhook is framed as an experimental on-chain game: hourly UP/DOWN “calls” against a strike, curve-priced receipts, and settlement driven by public contracts — still risky, irreversible, and best treated as a sandbox until things mature.

1. Playing means accepting the rules

Connecting a wallet, signing transactions, or using this interface means you've read and agree to these house rules. If they aren't for you, don't play — close the tab and walk away.

2. Experimental game · glitchy beta playground

Treat Hyperhook like early-access multiplayer infrastructure on mainnet: scoring logic (oracle reads), timers (epochs / resolution), matchmaking (liquidity), and UI can desync, lag, revert, or change overnight. There's no scorekeeper fairness guarantee beyond what the contracts encode — and even that may surprise you during beta.

3. Not coaching · not formal advice

Nothing here is financial, legal, tax, or “edge strategy” advice, and we aren't pitching securities, gambling products, or regulated offerings anywhere. Whether calling UP/DOWN is lawful or taxable where you live is your homework — speak with pros if you need certainty.

4. Stakes can vaporise · play money mentality helps

On-chain games settle with real collateral — minus fees, slippage curve quirks, oracle staleness, keeper timing, chain turbulence, contract surprises, or slip-ups at your keyboard. Assume rounds can instantly wipe the chips you pushed into play.

5. Who can play · geographic locks

You attest you aren't on sanctions lists and won't use Hyperhook where doing so breaks applicable law. We block certain regions automatically (today that includes the United Kingdom — geo sniffing is imperfect). Circumventing blocks violates these rules.

6. Your wallet · your clicks · no backstage stash

Operators aren't holding your coins behind the curtain — trades execute wallet-to-contract like handing tokens straight onto the board. Wrong network, wrong amount, fat-finger approve — that's on the player.

7. External arcade machinery

RPC endpoints, wallets, explorers, oracle feeds, sequencers, and everything else off-stage can flake without warning and wreck timing reads — factor that into how seriously you treat each round.

8. Patch notes incoming anytime

Beta rules, copy, geo fences, UI layouts, and even epoch pacing knobs may rotate without a changelog ping. Coming back after a hiatus means re-reading these terms — continued play accepts whatever revision is live.

Terms · Hyperhook · Hyperhook